Kelsey's Pick - Tomb Raider (1996) Lara Croft has been an idol of mine since…
Kelsey’s Pick – Gorogoa
Gorogoa manages to tell a story without a single word in the actual gameplay. Some people say it’s less of a game and more of an interactive painting, while others say that though they have no idea what any of it means, the experience was some of the most beautiful gameplay they’d ever had the opportunity to enjoy. What seems to be agreed upon, however, is the general sense of sadness expressed throughout the experience. There’s a constant sensation of searching, of struggle, and dissatisfaction, even though the player’s achievements. We chase a gorgeous dragon-monster, try to find normalcy in a war-torn city, see our character broken, humbled, and seemingly desperate as he travels desolate landscapes to a destination that remains unclear. The game is beautiful and engaging, and its story is perplexing. One writer said that “Gorogoa’s overarching theme is curiosity.” It’s true, Gorogoa’s vignettes pull you in, even if you’re not quite sure exactly where you’re being pulled to, and you feel calm, curious, worried, and victorious at all the right moments. I’ve found myself thinking of this game long after my first playthrough, despite the fact that there isn’t a single voice or clearly defined story point to call to mind. It’s an interesting study in minimalist storytelling and a unique and unforgettable experience I highly recommend.
This article was originally published in The Iterative Digest #82. Click to subscribe!
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