The Iterative Collective is an incubator, developer, and publisher for indie games. It was founded in 2019 by two game developers who set out to tackle the problems faced by developers in the games industry.
With an experienced core team and industry veterans as mentors, we provide a holistic and structured approach to incubation and publishing of independent games. This incubation framework developed jointly with our mentors ensures that the game development studios we incubate produce games of a world-class standard.
At a glance
The Iterative Collective was founded in 2019 by Matthew Quek and Haskel Chua. They set out to tackle the 3 most common problems faced by game developers: inadequate funding, lack of support, and lack of discoverability.
They felt the best way to do this was to create a hybrid incubator and publisher focused on helping game developers bring their games to market, allowing them to support game developers throughout the entire process of developing and releasing a game.
The Iterative Colletive's first incubation cohort consisted of 6 game development studios — suchagamestudio, Sovereign Productions, Reckoner Industries, Good Morning Games, Epoch Media LLC, and YongJustYong Games.
Three of the studios have made the cut to progress to the internal publishing track — Reckoner Industries with The Signal State, Good Morning Games with Knight Crawlers, and YongJustYong Games with Sigil of the Magi.
On 23rd September of 2021, The Iterative Collective's first game, The Signal State was officially launched. It was met with very positive reviews, and it achieved a development cost break-even within it's first three days of release.
Co-Founder & Executive Producer
As an avid reader and cinephile growing up, Matthew was always interested in the art of storytelling. Upon discovering video games, he immediately knew that he wanted to be part of that industry.
In 2015, Matthew decided to pursue his dreams and get a degree from Digipen Institute of Technology, one of the top schools in game design and development globally. While studying, he collaborated on multiple projects with Haskel, fostering a strong friendship.
In 2018, Matthew joined an independent game studio in Singapore, starting as an intern where he worked on multiple games. During this time, he noticed a lack of proper management and development techniques despite the incredible passion and talent of the team. There, he also learnt about the problems that indie developers faced first-hand. The lack of funding due to the improper fundraising process, lack of experienced leadership to properly manage a budding game studio, and the lack of visibility that games launched were receiving.
After that stint, he joined Virtuos as an R&D Engineer, working on the technology behind the game development process for multiple impressive AAA games. He quickly learnt the ropes and was soon promoted to Senior R&D Engineer, leading a small team.
After which, Matthew joined Epicsoft Asia, a leader of PC & Console game distribution across Asia, as a lead engineer and subsequently Director of Technology. He spearheaded a successful digitization process, replacing the traditional marketing and distribution with tech-driven social media influencers campaigns.
Concurrently, Matthew followed up on the idea of an incubator/publisher hybrid that he had conceptualized while studying with Haskel, creating The Iterative Collective.
Co-Founder & Publishing Director
In 2010, Haskel obtained a scholarship to pursue a game development diploma and degree. During his diploma education, he worked at Rival Edge as an intern. He assisted in the development of 2 games, one for the PC and another for the App store.
After graduating with a Diploma with Merit in Digital Entertainment Technology(Games) in 2013, he teamed up with an audio engineer, artist and production manager to start his own games studio, Pseudo Pixels.
With a wide-eyed outlook, Pseudo Pixels aimed to develop an engaging free-to-play mobile experience at the height of the mobile gaming industry. Alas, development was bumpy. Unable to find funding or support, they ran out of runway and had to shut down the company.
After Pseudo Pixels’ closure in 2015, Haskel pursued a Degree at DigiPen. This education further expanded his knowledge of game development and design. During his time there, he found that Matthew shared the same sentiments about the lack of support in the industry for indie games. Together, they conceptualized the concept of an incubator-publisher hybrid for video games.