Bringing Your Game to its First Con? Here Are Some Things to Consider
Kelsey - What I Learned from Working My First Con I recently took a game I’ve been working on to a local con outside my city, Philadelphia. The convention is called Too Many Games, and it’s pretty small when compared…
Mini Motorways
Kelsey's Pick - Mini Motorways I'm always in the market for a good management sim. From Banished to Sim City, Prison Architect, Oxygen Not Included, and everything in between, I'm always ready to strap in and start strategizing the most minute details.…
What Is Ludonarrative Dissonance?
Ludonarrative dissonance is a slightly pretentious sounding term that is relatively new but incredibly important to keep in mind while designing your game. Coined in 2007 by LucasArt’s former creative director Clink Hocking, it refers to that unfortunate phenomenon when…
A Game Developer’s Guide to Steam Wishlists
Steam wishlists have become a key metric for developers and have quickly become an essential way for developers to quantify a game's potential on Steam. Here, we explore why Steam wishlists are important, and the strategies you can use to…
Sunset Overdrive
Cameron's Pick - Sunset Overdrive What do you do when a contaminated energy drink transforms most of the population into toxic mutants? Well, you embrace the chaos of a hyper-colorful, post-apocalyptic city with creative weapons, stylish traversal and so many…
Firsthand Account – XBox & Bethesda FanFest
Cameron - Xbox + Bethesda FanFest (Melbourne) This week I was very fortunate to be invited to the Xbox & Bethesda Fanfest event in Melbourne, where we were able to watch trailers, gameplay, and reveals on the big screen!…
How to Get the Most out of Your Steam Page
With Steam Next Fest kicked off, we thought it would be a great time to discuss how to get the most out of your game’s Steam Page. There are a few things that are worth considering from the very beginning,…
Why Sigil of the Magi is the New Roguelike Deckbuilder You Don’t Want to Miss
Sigil of the Magi hasn’t been released yet, but I’m already fully captivated. As a long-time player of Hearthstone (and an early supporter of Shardbound, which I will forever mourn), I was drawn to the game immediately. It’s the deckbuilding…